• Self-initiated
  • 3d-modeling, Concept art, Game design, Graphic design

Kollahomba is an explorative indie game that has been in development since 2008. Our primary mission has been to find the essence of exploration games. Our approach was to simplify and remove unnecessary elements such as death and killing. I’m in charge of the graphics within the game but also for promotion material.

By abandoning realistic graphics, we no longer compete with the big titles. Instead, we can make the players focus on the game experience. A paper aesthetic gave the game a creative vibe and the retro feeling we sought. For commercial materials we advertise the game as if we were an old travel company.

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