• 2012
  • 3d-modeling, Concept art, Game design, Graphic design

A game that encourages exploration.

Kollahomba was developed as an experimental indie-game. Our main focus was to strip out and simplify the gameplay elements as much as possible to better understand what truly makes a game tick. I was responsible for art direction and concept art. Since we were limited both in time and resources, it was essential that the style was easy to implement and easy to generate assets for.

A paper aesthetic gave the game a creative vibe and the retro feeling we sought. The style is especially well suited for advertising materials where a retro travel poster design fits right in with the game's general style.

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