• 2012
  • 3d-modeling, Concept art, Game design, Graphic design

Design that encourages exploration.

Kollahomba was developed as an experimental indie-game. Our main focus was to strip out and simplify the gameplay elements as much as possible to better understand what truly makes a game tick. My main focus was to design a visual style that would both be easy to develop and easy to generate assets for.

A paper aesthetic gave the game a creative vibe and the retro feeling we sought. The style is especially well suited for advertising materials where a retro travel poster design fits right in with the game's general style.

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